My comment:

Recently I came back updating the store page. Did you know that what is written here before is literally "use the windows build, web build broken"? I think that already decently sums up what happened with the game; or to put in a word: rushed. I had a lot of time, even though I discovered the jam slightly late. However, I really hesitated on actually participating it, since I'm busy with school and I just didn't feel like making a game at that time. However, as the remaining time reaches 7 days, knowing I probably don't have anymore chances to participate new activities for my co-curricular module, I decided to actually participate. I settled on a game mechanic that I never programmed before, which I also decided to not look up tutorials for it. That took around 4 days, which is mixed with me procrastinating just because I had trouble programming it. I made it in JavaScript since it's easier to code logic, but I had to translate them into C#, which took around 2 days because of language-specific features I have to maneuver around and me procrastinating again due to how frustrating it was. The rest of the time is used for everything else. Needless to say these are some lessons for me. Also, I will not be updating the builds just to show you how bad they are.

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Windows.zip 26 MB

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